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(+1)

This is really coming along! I think the world and dungeons definitely seems proc-gen rather than the hand crafted, interconnected worlds of classic zeldas and the enemy variety is small right now (i know, it's still very early on!), but it feels right to control. Everything has the right weight and speed to it. Can't wait to see more.

Thank you very much for your feedback! :)

I'm going to update the game every few weeks, there will be more enemies, more different biomes and improved proc gen. As you stated, it's very early, but since the interest on social media was growing I wanted to have the people have a playable build already after 7 weeks.  So, stay tuned :)