Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

Thanks to a beta tester user, total virus reports that the executable is contaminated with virus.  The contingency plan is then activated to assess what causes this warning.  First it is discarded that some antivirus, based on the size of the file think that it is an antivirus, but this is not the case, so it comes to the conclusion that an engine module is analyzed in the created executable and launches the warning, which from my point of view is a false positive. 

So to give more confidence to the user, are selected exclusively the engine modules to be used, which is something like this. 

Framework   Engine.3D
Import brl.threads
Import brl.linkedlist
Import brl.system
Virus Total  Yes Virus. 
Virus Total  Not Virus. 
The new executable weighs much less in debug mode and in a final version, it will weigh much less.  This is due to the fact that a large number of modules that are not useful at the moment are no longer loaded. 

In the same way a correction is made in the loading time of the resources in the background, in my computer works well even though it is a computer of more than a decade old.  But in an i7 processor it lasts up to a minute with 30 seconds in the load, something that is abnormal. So fix the root problem. :)