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(+1)

I like the general concept a lot. However, I found it pretty awkward. It was hard to tell what I was doing wrong at first. I think it would have been much more obvious in third-person, though that would obviously have a different feel. Maybe just some kind of tutorial or even a security video showing the player in the first area might helped?

The gravity also seemed a bit too extreme for walking. I think I would have preferred if walking was a bit more manageable and jumping was necessary but easy to over-do. Regardless, definite potential here. Nice job!

(+1)

Thanks for leaving the feedback! I absolutely agree that the controls still need so much work. It's current state is actually an improvement over previous iterations, if you can imagine that. At the very least, the lights indicating contact with the ground should have been made more prominent on the HUD. If I had 2-4 more hours, I would have added the tutorial.