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I've played the demo. Got stuck at level 2? (post the A Small Robot Story title cutscene) because I didn't have enough stamina to push myself through it.

The atmosphere is great. The art style takes me back to the old-school platformers.

Sometimes I felt like the level doesn't "float" well when running through it. I often bumped up against the same enemy over and over again. Especially those turret-ones on pillars.

But damn, that level music is so catchy.

Thanks for trying the demo and for the well-thought out criticism! I definitely need to tweak the enemy placement; specifically the turrent bots you referred to. Their placement (and frustration that arises due to it) has come up with many player's playthroughs.