Nice stuff. You mentioned adjustments to the early game but I think the one part that I remember feeling like would do well with a tiny tweak while I was playing was the late game cave section, actually. Namely food production ended up feeling a tad too stingy there after <story happens and a solution to prevent everyone from starving is found>. Where everything was still so lean that you end up being forced to spend every other day foraging anyway.
I remember just being thrilled to have the chance to fish again because it meant I could advance the story a bit smoother for a bit. I get the thematic significance of the situation (and I played through the game in the “survival mode”) but it ended up hurting the pacing at that point a tiny bit for me. I mentioned this at some other point but not sure you saw, so sorry if you did and I end up sounding spammy. This is,for sure, a minor thing