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2D Engine

A topic by RainbowMagical created Oct 04, 2018 Views: 788 Replies: 13
Viewing posts 1 to 5

Hiya fellers, it's rainbow in tha house! i need help. i'm making an Rpg kind of like undertale but different, but i dunno what engine to use. i tried game maker but i afraid it has restrictions. and also to RPG maker. is there any other 2D engine that can work for me? thanks!

Construct, Clickteam Fusion, Löve, Godot, Pico8.

What restrictions are you running into in Gamemaker?

i heard from pepole that if i want to make like really advanced mechanics or graphics gamenaker has restrictions. but maybe it's just me?

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why not try unity??

cause Unity Costs a lot of money and i can't afford that. Besides, It's Not Good for 2D anyways. That's the reason why it's called Unity3D?

It's called Unity. The domain Unity.com was taken, so they had to go with the domain Unity3d.com.

Unity has a free version which you can use for commercial releases (until you make 100,000 or more off your game after which you have to get a license.)

I have no experience with other 2D engines. But, Unity is great in my opinion and has a lot of support. I doubt you will run into limitations.
You can find plenty of 2d tutorials on Youtube for example.

Yeah, Unity can be used for 2d, and it is free. I would recommend trying it out.

Yeah i tried Unity but i can't code, so i have to find a programmer for either Unity or Game maker studio 2.

There's a cheap asset in the unity asset store called "PlayMaker" that let's you code visually without writing anything.  You basically wire up behaviour in a literal sense. 

Or just wait a few months for the follow up to Unity 2019.1 as it's said to include a built in Visual Scripting extension for free. 

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Godot.

"Godot is completely free and open-source under the very permissive MIT license. No strings attached, no royalties, nothing. Your game is yours, down to the last line of engine code."

https://godotengine.org/showcase

First of all, Undertale was made in Game Maker... main issue with GM is that the code is interpreted, so it's slow. (Unity and Godot compiles stuff into C++/C#) But you can definitely make complex stuff in Game Maker, especially if you're doing a 2D game (GM's 3D in particular is notoriously slow, and it has no innate 3D model editor or even WYSIWYG level editor)

I can vouch for Godot too, it's specifically made to be easy to use for people that aren't programmers, and after sifting through some basic tutorials I can kinda agree with that. Unity is getting a bad reputation for creating asset flips these days, and they recently did an out-of-nowhere EULA change that screwed over a lot of people. I'd avoid that if I were you, even if it's got a lot of support.

Thanks! I'll defintley also try godot! But the problem with godot is that the UI looks very confusing to me.

Maybe you can teach me how to use the ui? Cuz i also love godot. And i really like to try it! 

:D

Rainbow

I've done like ONE tutorial and skimmed through the docs, I don't even know how to use it myself yet :P


One of the guys that have written some of the official tutorials is making youtube tutorials, though, might wanna check his channel out: https://www.youtube.com/channel/UCxboW7x0jZqFdvMdCFKTMsQ