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(+2)

Very impressive, especially with the squishier aggro monsters.  I like heart + vial to make a spammy healing item.  So the merged number is incorrectly counting each time it displayed a merged item preview in the forge instead of when you actually paid for it (this is already fixed for the next patch).   But think of all the cool treasure you get from Strig opening those boxes :D.  About the debuffs, both of those do not stack with themselves, instead they refresh the duration.  Atm I dont have a good way to indicate which debuffs stack and which dont.  For instance Gheists curse is also a refresh, but Karakais -Def stacks independently without refreshing duration.  I did try to word the Tulwar in such a way that implied it didnt stack, but I dont think thats possible with everything.  

(+1)

Yeah, Heart+Vial was amazing! 14 hp every few seconds was basically essential in the last boss battle.

About Strigeye, yeah, they are very cool, but I would still like to attack enemies first and boxes after XD

About the stack and the names, I get it. It's not easy. Uhm... Maybe you could simply put a "(stack)" next to the effects that stack? And the others are implied that refresh, not having stack? Dunno, just an idea.
For example, Pyris' Ignite was also weird to understand in the beginning. I did not understand it stacks until I saw its ability that make explosion, in which it says they stack.
Also, it's not clear to me if same name effects from different sources stack, like Pyris Ignite and Dragon Scale Ignite. Are they the same effect? Does Dragon Scale combo with Pyris?

(+1)

With pyris you can see all the little numbers popping up at the same time :D, but yea theres a few named effects that come from different sources that are still the same.  Ex Dragon Scale is the same type of Ignite as Pyris' so it can help with the explosion ability.  The other big one is Windslicer which applies Zephyr stacks that Parra can use for their abilities too.