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(8 edits) (+2)

Calamity Win AGGROOOOOOOO!!! :DDD





I did it! I DID IT! AN AGGRO TEAM WIN! WITH STRIGEYE AND CHIKIA AS STARTERS!

Man it was SO FREAKING HARD!

I needed 1:23 hour of time to REALLY think every position before starting battles! Lots of time I had just an inch of life before winning the battle. Goddamnit.

Man I'm so happy. And only with Tenacious Synergy active. Basically it was a raptor team ahahah, with tailwind from Parra and synchronized assault and coordinate from Chikia.

The key has been positioning in every battle and calculate when to swap monsters and where, really. And for the final boss, I spent like 30 minutes on a forge right before the final mana crystal to evolve Strigeye, to decide what to forge. I chose to merge the Crystal Vial with the Heart of the Ocean and give it to Strigeye because its Wrap Up would have been essential to reduce the General Dragon Boss's speed and def. Comboing with the debuff from the Frostbite Tulwar, its speed was really suffering and that was barely enough to take the win!

Man I'm so satisfied. WAY harder than the other strats I used in the past.

I don't wanna do this ever again, lol XD


EDIT: Oh, also, the "fun" part is that I clicked on a supportive egg, to give some defense/healing to Chikia and Strigeye, but I received Parra! FREAKING PARRA! No new Synergies, no healing... Damn. But it worked anyway!

Sometimes I had to gamble with its Windwall, I have to say, but what do they say? Luck favores the bold? :P


EDIT 2: Wow, I only noticed now that that took exactly 1:23:02, which is exactly 1:00:00 more than the last win. Crazy.


EDIT 3: Also, why does it say "Items merged 20"?! I definitely did NOT merge 20! o.o And I don't think I sold 20 either there... I merged and sold quite a few, but I don't think 20... ?


EDIT 4: Oh! Also again, I want to add that, when you choose Strigeye in Calamity mode, you have to avoid the "?" encounters as much as possible, because those goddamn chests/vases with like 10 hp are THE WORSE. Strigeye wastes a lot of time attacking them instead of actual enemies! XD I hate it! Ahahahah


EDIT 5 (Yes, I can't stop thinking about this run): Do things like "Frostbite" or "Wrap Up" stack with themselves? Like, if I have two Frostbite Tulwar and two monsters attack the same enemy, does this have two "frostbite" active? Does this happen with a single monster attacking fast enough to do so? Does this happen with an ability like Wrap Up?

(+2)

Very impressive, especially with the squishier aggro monsters.  I like heart + vial to make a spammy healing item.  So the merged number is incorrectly counting each time it displayed a merged item preview in the forge instead of when you actually paid for it (this is already fixed for the next patch).   But think of all the cool treasure you get from Strig opening those boxes :D.  About the debuffs, both of those do not stack with themselves, instead they refresh the duration.  Atm I dont have a good way to indicate which debuffs stack and which dont.  For instance Gheists curse is also a refresh, but Karakais -Def stacks independently without refreshing duration.  I did try to word the Tulwar in such a way that implied it didnt stack, but I dont think thats possible with everything.  

(+1)

Yeah, Heart+Vial was amazing! 14 hp every few seconds was basically essential in the last boss battle.

About Strigeye, yeah, they are very cool, but I would still like to attack enemies first and boxes after XD

About the stack and the names, I get it. It's not easy. Uhm... Maybe you could simply put a "(stack)" next to the effects that stack? And the others are implied that refresh, not having stack? Dunno, just an idea.
For example, Pyris' Ignite was also weird to understand in the beginning. I did not understand it stacks until I saw its ability that make explosion, in which it says they stack.
Also, it's not clear to me if same name effects from different sources stack, like Pyris Ignite and Dragon Scale Ignite. Are they the same effect? Does Dragon Scale combo with Pyris?

(+1)

With pyris you can see all the little numbers popping up at the same time :D, but yea theres a few named effects that come from different sources that are still the same.  Ex Dragon Scale is the same type of Ignite as Pyris' so it can help with the explosion ability.  The other big one is Windslicer which applies Zephyr stacks that Parra can use for their abilities too.

(+2)

I think about para and his scaling with aura. One rare drop sold and he gets 40% damage after the first evolution.

(+2)

Yeah, Parra is amazing. This is the first time I used it with Windwall instead of Shine Thief, because I needed a little bit of tank effect (that did "combine" with Strigeye's Ensnare, that can make the enemy do zero damage). It worked in the end! :D