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Hardware Tycoon

Design and sell hardware to outdo the competition in this free tycoon! 路 By hi

Question

A topic by </theCoder19> created Oct 17, 2018 Views: 494 Replies: 10
Viewing posts 1 to 6

I am also working on a game, but I need to do some research. Can you tell me any good starting tips or tutorials. Any response would be appreciated. :D

Are you making it in Construct 2 and is it your first project? Is it also a tycoon game?

Sorry for the delay, I haven't been at my computer for awhile. I am making it in construct, and it would be my first non-text based game. I'm thinking about a tycoon game, or something like that. Also, I have a suggestion for your game. Can you make it so you can hire people, and move into different offices and buildings.

Also, if you have any tips, could you link me to a YT vid or make your own :D

wouldnt it then become somewhat like game dev story by kairoisoft

One more thing, sorry. Did you use Construct 2 for this game, and what template did you use, if any.

Yeah, I'm using Construct 2 and I didn't use a template. Unfortunately I didn't watch any YT videos (I did think about making a tutorial/behind the scenes video at one point, maybe I'll pick up on it someday), so I can't recommend any. I learned as I went on with the project by asking my friend, looking up tutorials on scirra.com or discovering things on my own. 

You could watch/read some tutorials if you're just starting up, it's not necessary, I did just fine without them, but that's probably more time-consuming. I don't really have any tips, but I can tell you that starting your own project and learning as you progress with it is the most fun. I wouldn't bother with fancy graphics and animations just yet too. You don't have to plan out everything if you just want to make a basic game in order to learn Construct 2, but it certainly is good practice.

Senzo would kill me if I didn't mention Love2D. I don't have any experience with it, but C2 has some problems (which aren't that big of a deal for simple games, but can become a huge pain in big projects), for example it doesn't like high resolution images, the main export method for desktop applications - nw,js - has a fair share of issues too. An empty project still weighs 50+MB, compared to other solutions it's pretty limited, and it has some weird bugs, like crashing after autosaving ~50 times or the game slowing down for no reason after some time, even if literally nothing is happening. None of these problems occur when playing in browser. Obviously there's a low chance of you having the same problems, I just want to say that it's not perfect. According to Senzo, Love2D doesn't suffer from those issues, but you would have to learn LUA, it's not a click & drop game creator.

I'm not sure if this was any useful to you, I'm not really good at teaching other people, but if you need help with anything in particular, I'll be glad to help.

Also employee management is planned!

Ok. I am lost. I cannot find any video or tutorial related to the game I am trying to accomplish. Please make a video on Construct 2. I really wanna brag to my friends. (Okay, friend) The thing I am stuck on the most is pop-ups and menus.

btw a simple thing to do for pop ups and menus is to have the menu or pop up grouped up with a background some text on it or some buttuns and have a function be called when ever a player does something eg click a button, the function would be to move the group from the very last layer to the very top and back. I found that out my self, im pritty sure there are easier and less time and hardware consuming options out there but this was the only way i found out about in construct 2... Before i switched to unity馃槄馃憤馃憣

and fir main menues just have them on sepret plains.

Try experementing it might be exusting to try to find and understand a tutorial from a channel with 1 sub and trash

What exactly are you having trouble with? I just have every object that's supposed to be a part of a window on a separate layer and I make it visible after the user opens that window.