Thread for my runs. I'll post some runs with random thoughts here, for feedback :)

A fun run indeed. I wanted to start with Parra and Karakai to try the Magical combination. And it's... magical! The +1 mana regen is great and the +10 dmg not bad at all with Parra's zephyr mechanic. Karakai is also very durable and with items like shattershard or what's it called is... amazing. So much dmg from its defense.
Very fun. Also easier than I thought.
I found Skimander later and I was not happy in the beginning (I love its mechanic and design, but I did not think it was gonna work with the first two monsters), but I made it work with a nice help: I merged the Hunger Armor with the Living Seed, so that it could heal everyone. Combo that with its ability to heal itself while in the backrow... well, heal everywhere! It's great.
I've already said it in another comment, but I repeat: I very often find myself ending with three final stage monsters. I struggle to use less than three and more than four. Does it happen to someone else?

Another Magical run, with Ignis and Parra. I found Krog later. In general, I enjoyed it less then the precedent one. It was more difficult, in the sense that it didn't combo that much between monster's effects. It was nice to have Parra's Tailwind help Ignis spread the fire, though.
Not much to say, except that Dragon Scale is amazing and Hunger Armor is very hard not to pick when I find it. That thing makes you immortal.
Oh, also, when I find the black snake pact dealer, I almost always choose the wisdom pact, because the other ones are hard to use. You have to have very specific teams for the other ones. Or at least this is what I feel.

Third run, third win. I'm getting the hang of it. Soon I will try harder difficulty modes.
Anyway, I wanted to try Urso, which is very weird, but also interesting. It does not seem that strong, and I don't think it's the best one, but its Gourmet or what's it called it's surprisingly strong on the long run. It is a risk, since you have to give everything to it, but damn if it becomes a murder machine. And a bulky one too.
I gave it a Vorpal Blade (+ Root because I had it, lol) and it hit HARD.
A team of heavy hitters, capable of taking blows. Myke Tyson squad basically. I only took a wound in the final battle against Voss.
Anyway, I still think Urso is not the greatest (and probably one of the worse, I think), but in general I think the game is pretty balance, from what I've seen. In the sense that no monster is absolutely useless or unplayable.
I have to try higher difficulties though.

Tuskal is just broken. Like... immensely broken.
I found not one, but two Pulverizer in the first 4 tiles of the run and I slapped them on Chip and Tuskal. Later on, I merged them in a Mega Pulverizer, gave Replica to Chip and BOOM, two monsters with Mega Pulverizer. Nothing stood a chance. Nothing. I lost one wound just because I chose to do so during an event, lol. Tuskal is OP. It just pulverized everything on its path. It's amazing. With a monster to take the few hits that pass through before Tuskal destroys everything, it's already strong, but it's also able to stand some blows by itself and becomes more powerful for that.
Just... woah.
For sure S tier. I'm simply speechless. I've already seen it in a past run, but this one just totally convinced me of its power.


This was a very interesting run. I wanted to try out Wyrmlet, which I was not very familiar with. Its first stage is quite weak, I feel, but damn if it grows. I instinctively raised up its Int since its active ability works with this stat, and I'm SO happy I did that. I can not be sure, but if the abilities you can choose when it evolves are always the same, I feel that Int could be the best option. Magical Acceleration + Power Overflow is great. On top of that it's magical, so if you pair it up you obtain even more mana regen.
And here is the sacred mega combo I used in this run: BONE RING + CIRCLET OF ACUITY!!! Wyrmlet just continuously casted. Countinuously. And with 150+ Int and Power Overflow it just kept destroying everything.
I won even after messing up my route and missing a Shard to upgrade Karakai.
Final Boss Note: Humble feedback. I think the tentacle final boss is the easiest one of the three. The spiky dragon and Voss are quite scary sometimes, but I've never had much trouble against cthulu's brother. But maybe there are some builds that suffer against it and I'm missing them by luck, dunno.
Anyway, very interesting indeed, Wyrmlet. I thought it was weak, since the first runs I could not go very far with him, but now that I'm getting the hang of the game, I understand its power.

I have to admit, I struggle a bit with Chikia. It looks strong on paper, but I don't know, it does not totally convince me. Maybe it's just not my thing. I have to try the swap combos with it, though.
I managed to win this run, but I lost two before to try Chikia. It seems very weak on the early stage. It can manage to do a lot of damage, but it's weird. Not easy to set up.

I'm having some trouble with level 4 difficulty. The closest I've been so far it's final boss against Voss, losing here. I even had double moonbeam on Karakai, but it was not enough. Damn XD
It's hard. I'll try again. I can't imagine the level 5! I'm not a hardcore roguelike gamer, but I humbly think I'm good enough with them (beaten all of Slay the Spire before and games as that).
I'll try harder!

My first level 4 win!
...
But it was with Tuskal, lol. It's also my absolute record for ""speedrun"" and no wounds suffered. And I didn't even have great items. I had a Energy Charm + Ripper, which is not so much. I just gave lots of food to Tuskal, lol. Slagg also helped taking the bront of damage most of the time. I found egyptian croc god later by chance and I messed up: I did not have enough mana to get a superior mana crystal (I had 147 mana! Ncunwecuaicuebxevrincaienqvunveovwyaho!) so I got an egg and found Oadd or what's it called. But that did not matter because Tuskal, of course. Lol.
Yeah, Tuskal is broken... The most broken thing about it, aside from sheer strenght, is the fact that its ability gives Super. I could almost use it every battle, at a certain point, because it recharged very fast!

Yay! I managed to win level 4 difficulty without Tuskal and with a bizarre team. I struggle way more than with Tuskal, of course, but I feel it was a good strategy. I started with Mabek and Gheist and the Spooky ability helped a lot. I found Krogg later and used it as a shield and sacrifice for Mabek.
In the beginning I was planning on using Gheist as a sacrifice, since it's almost designed to die with its last ability (which I did not take), but Krogg's ability gets better if it misses health, so I wanted it to be the shield and take damage for the team. It worked well.
I always manage to find Circlet of Acuity, in some way or another. It's the legendary item I find most of the time. I dropped it on Gheist to curse a lot (in more than one way XD). It worked well against the spiky dragon final boss.
I love Spooky team. It's very fun to not care about monsters dying, or at least care a little bit less, thanks to the POWER OF SPOOKY NECROMANCY >:)
I'll count this as my actual first 4 lv win, since the last one I "cheated" with Tuskal