Be able to rotate and/or flip your creatures. Because I built a creature that went backwards better than forwards and I wish I could just rotate it.
As many already have asked for, a "head."
Evolution tends to favor those that don't die, but in the simulator there is no death or risk, causing many "species" to move using methods that should kill any.
This could also give the obstacle jump a boost in evolution, forcing creatures to learn to jump earlier/faster.
Hi Keiwan, just getting back into the game after a little break. It would be nice to see the current speed of the creature being viewed. I have a creature that starts slow and then goes really fast, so I would like to know the max speed that the creature reaches. In fact, maybe there could be a max speed achieved and current speed added into the game? Thanks
Another suggestion:
When stopping a simulation at the nth generation, it would be cool to be able to move some joints while keeping the neurones weights and so resume the simulation from this nth generation. In other words, neurones weights are erased in case joints, bones or muscles are deleted or added, but not in case of just moving the joints around.
I would like to grow my creature using different "learning rates", and by that I mean mutation rate. For that it would be very useful to have a dashboard, similar to tensorflow dashboard. I'm sure you know exactly what I'm referring to.
Keeping track of the settings and fitness would be very helpful in growing a successful creature.
Support for adaptive learning rate mutation rate based on the fitness would be too much to ask, but would be amazing.
Thank you!
Great "game" !
Some features that would interest me :
- non mobile joints (to make fixed angles with bones)
- to be able to edit (add or delete or move joints, bones, or muscles) after several steps (generations). This could be useful to first learn "basic" behavior (like walking) to a quite simple but secured pile of bones, joints and muscles (secured in the sense they cannot fall easily), and then remove or add components so they are more efficient.
- to record data in a csv file, data like the best scores over time, or all scores over time ...
- and would it be possible to have a look to the configuration of the "neural net" of best creatures (as a list of parameters for example)