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Thanks for sharing your thoughts! We're building the game around more tactical gameplay, where resource management is a thing and where every weapon would be useful in different situations. At least in the beginning phase. If we make parts of the game a power fantasy it will require some buildup so the player feels like he earned it. At least that 's the idea:). We have some pretty powerful and devastating weapons and powerups in the works. We're also thinking about including different game modes and mutators that can turn the game into a more trigger happy experience. 

(+1)

Oh, gotcha!

Hm, maybe it should more communicate that tactical aspect, be a bit more slow paced and look less doom-ish, or also, Unreal Tournament - alike.

But anyway, good luck, make whatever you want to happen happen!