It's like curling only a lot more random and complicated!
First of all, it's super cool that you managed to produce such a mechanics-rich game while also creating your own art and music. Robot characters remind me a lot of old plasticine games like the neverhood or vangers, which is really cool.
From the point of gameplay, I appreciate the surprising amount of strategic depth that can be found here. Since a lot of the game is about giving effects to some dice in a radius you can try and push enemy's dice around to disrupt their combinations, just like in curling. Alternatively you can try to send in one of your huge debuff dice. And if the die ends up on the undesired side you can reroll it with other die, so the order in which you throw them is also important, great stuff all around!
Balance is a bit off, as it's very easy to just build a lot of dice at the same location with dollar signs and then buff them to deal massive damage, but that's to be expected from a 48 hours jam game. There even exists some counterplay to such tactics, so maybe it's an AI issue.
I didn't expected to like this game as much as I did, especially after seeing how many mechanics there are to learn, but man did it click for me.