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This game's pretty fun. I enjoy stacking minigames, and this is no exception. Some suggestions I have:

  • The tiles should speed up as the game progresses.
  • Play a sound that changes in pitch, depending on how large the chopped off section is. Therefore, the player will hear a sound that correlates to how much they lost that turn.
  • The stacking tiles should start at random distances away from the playing area to avoid macros cheesing the game. Using a macro, I could get 50 points even though the tiles had gone off-screen (my highest legit score was 38).
  • Speaking of... Fix the camera bug. Tiles past 40 don't render at all. Maybe move the camera up with each tile, so the game could theoretically go on for as long as the player could last.