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That's really cool to hear the origin of the Empty Cup button. I really like that button because it makes you choose if you want to stick with your current tea or try a different one, which seems like an easy choice, but having that one extra step in between really makes it feel more realistic. If we could choose another flavor and have it replace our existing flavor right away, we'd be able to fly right through all the options with less thought and less opportunity to appreciate the art of each one. Really neat how games can add so much significance to small details like that, and really funny how it can be glitches that lead us to workarounds that actually feel better to play (just my thoughts). I've played this game through 3 times now, looking forward to your next one!