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(+1)

Amazing presentation of the project! 

Except that I have limited explore time due to failing to hit the timings :D

I wish there was a separate level or just a lighter start to get used to how the game reacts to input.

Really liked the idea of switching tracks. Especially the fact that the other tracks can be seen in the background and in front of you.

There is a bit of difficulty with the jumps when overcoming obstacles. There are sections in the game with very frequent blocks that you have to punch them quickly, and this alternates with spiky obstacles that you have to avoid. Because I'm jumping over it, and the player's block in the jump is slightly ahead of his normal state, my block goes back to where the enemy was, which I sort of dodged, and I lose. This is your vision, but it would be nice to leave the player on one axis and move him along it. Especially since it's a music track. You don't expect to be able to slide forward a bit.

It's cool that you did everything yourself, I would have played more of the friendlier version.

Sadly, appreciate the art and music before anything programmed, because that's the first thing people see. The synchronicity in the rhythm game is a rather expected thing :D

You did a great job, well done!

(+2)

Thanks for playing! 
yeah, the difficulty curve is the biggest misstep with this project. we'll hopefully make a small update after the jam to make it more friendly.
Really happy you noticed the switching tracks, it was @Bolt 's idea :) 
the feedback with the jumping is very apt, i also felt like the forward bounces kinda mess with feel of the timing, you've given some good insight there.