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The last couple, with one lemon tree. · By JUST US

Suggestions/ideas Sticky

A topic by JUST US created Aug 09, 2017 Views: 6,816 Replies: 116
Viewing posts 41 to 56 of 56 · Previous page · First page

Do you have e-mail addresss,i want to talk about some business issue event.

my email address: xuezheng@bocaigame.net

hello yes sure. About what ? 

Deleted 5 years ago

I love the game and all but it's a little too much to have 6 sharks on easy mode after playing for less than 30 minutes and the workbench doesn't describe what some of the items are for which is a little confusing. Maybe add a tutorial in it as I have no idea how to start initially and have to look through some playthrough... And maybe allow us to adjust the size of the game screen?

Hello, in beta version, it's different. It exists a guide for beginners. And the game is in full screen :)

Such a cute game but it does seem to hit a snag, at least for me, when I try to craft a lot of things the people just sort of ignore the request and wander around. I also had some trouble with getting walls, ladders and beams to work and the demolish button only wants to work occasionally. It's still really a nice game and I'll play for a few minutes to just be elsewhere for a few minutes.

Hey :) Can you join Discord to speak with Devs, others players and I ? :)))) 

Id like it if you could make all the floors above the one your looking at invisible also specialising individual survivors or telling them to automaticly clear moss or keep building the raft till its a 10 by 10 or something like that

can there be more trees?

also i would like it if you could make harpoons for killing and dragging sharks also seagulls 

would die if they didnt eat(steal) food for a given amount of time 

also i would like it if the male and female baby chance was 50 50 but if one gender exeeded the other by 3 this would be overided making the baby instantly the minoritys gender ex 1 male 4 female so it will have to create another male

can there be debree that floats around rarly like wood planks reeds and supply barrels that can be picked up by players, nets, fishing hole people sorta things

1 can you add beetroot and a 10% chance of weeds to the farms

2 can you make a way to harvest from the farms without actually breaking them (like a level were there are no visible crops before one grows) and people (survivors) dedicated to farming those crops

3 can you add fish jumping out of the water on relatively rare occasion for effect

4 can you please add a meat cooking recipe

5 can you add a fix walls

6 I would like a fancy bed that is relatively expensive to make (to be fair) that reduces the amount of time one needs to sleep greatly

7 can you add other survivors in boats drifting about

8 an you add small boats that can be used for exploring

9 can you add a larger maximum view

10 can you add a way to research new items

11 can you add dyes for clothing

12 can you make survivors in water attract more sharks

13 can you make survivors in water be able to be pulled out

14 can you make a multiplayer mode were you can alliance or kill other players

15 can you add a new kind of fish supplies less food and dries faster and also seagulls wont touch

16 can you can you make anything on a drying rack appear there and take a little while to dry

17 can you make moss grow less

18 can you make drifting mechanics for the raft

19 can you make it so (if you make boats) you can take them far away and start a new entire area

20 can you assassin individual beds and food to different people

21 can you give people professions which you can change later on (e.g. farmer, hunter, fisher, moss scraper) also can they have more than one smaller profession at a time

can you make it so they will keep farming a plot of land automatically or more complex automation like farm a fully grown tree then use 50% of wood to make new trees and 50% to make the raft bigger till it is a 9 by 9 then store it

I like tacos do you

also can there be walruses on rocks that are passive unless angered and relativly dangerous if angered

Having a Co-op mode would be really fun and add a new challenge of coordination with your allies! I love the survival genre and I'm excited to get this game on Steam and donate my next check to support future updates!

As of now the autosave are incremental. This will lead to huge disk usage.
Instead, I'd recommend to limit the max no. of autosave files to say 10. This was the player will have enough flexibility without taking too much space.
Manual saves can, and probably should be, unlimited.

(2 edits)

There are a few things I find annoying, and I will suggest some solutions to them, as well.

1. Rotating the whole ship you're on becomes more difficult the bigger the ship gets. Maybe have a pedal-powered wooden gyroscope, used to rotate the ship, which also increases the weight of the ship. Or maybe have another tier of propulsion in between paddling and steam engine. A good example would be a pedal-powered propeller, which would need some processed wood, rope and tar, and would give as much power as the paddling plus a third/quarter of the difference between paddling and a steam engine.

2. Side-rafts. Basically, smaller rafts which one can use for scouting, for moving around without moving the whole base, (with a risk of getting lost), and could even have a limited range. For example having multiple tiers of relay towers needed to be built on the main raft and another relay tower on the side-rafts, which would dictate the distance. The higher the tier, the taller the tower, and the more expensive in terms of components. Might also overlap with the island watching tower. The second tier would be two blocks tall and use more wood and rope, and some tar, the third tier a piece of glass (for optical telescope telegraph), the fourth tier would 3-blocks-tall and require even more glass, and the fourth tier would also need gears to fine-tune the zoom and focus on the tower.

3. Another option for the priority list, defending the raft against attackers other than humanoid monsters (i.e. seagulls, sharks, tentacle monster).

4. Bombs/grenades. That way, we could more easily deal with AI which are stuck, and even avoid having to fight, by setting a trap and baiting the people to come after you, or by setting a trap and timer-detonating it (i.e. after you place it, you have 3 seconds to get away from the bomb, before it explodes). Different tiers would have different ranges (i.e. one-block effect for the first tier, 3x3 for the second tier and 5x5 for the third tier. Also, the damage could be calculated from the outside in, incrementally. The first tier bomb would have the same damage on that one block as would the 3x3 and 5x5 on their respective outer rings. And the 5x5 would have the same damage on it's inner ring as would the center block of the 3x3 have.

5. Repair All does not, in fact, fix all. It should fix buildings, floors and walls. Even holding the shift/ctrl/alt keys when pressing the button doesn't do that. I have to use the Repair button on each floor, each wall and each block, every time I want to fix my raft. I had lost quite a bit of floors and constructions because of it not working well.

Developer

Very cool suggestions!

And sorry for the late reply.

Because we didn't check itch for months...

Just a few ideas after I played the game,

I am probably not really a strategy pro so after around 10 days some of my survivors starts dying, for all kinds of reasons. mainly because of some random man eater just comes to the raft and kills them all with some op. weapon. I feel there is absolutely no way I can get strong weapon and proper armor before that date.

Research is absolutely disaster for me because all the different paper and guides kind of makes me struggle to get them.  for example in order to make ropes which is like an important resource from early game on, I need to research not only primitive clothing for loom but also wood processing for logs. Thats kind of unbalanced i think.

I am playing on normal difficulty, and while I have to research those two already mentioned for ropes and more water as well because gradually when I receive more survivors they require more water and that becomes a struggle even if I have like 8 rain collectors sitting out there and waiting for rain.

In addition to those, they require the same papers, I tried to collect every single piece of junk I can grab in ocean, and still I cannot make 2 sling shots when the man eater comes on my raft... 

I propose rebalance the research part a little bit, such as reducing the amount of paper needed for wood processing or make rope craftable in workbench, that will really do the trick and help out the experience.

I am happy that the number of bugs in the game has significantly decreased and most things are running great, but if in normal mode i can only survive 10 days thats like a bommer,

Sincerely,

and just saying this page is super outdated, on steam there is already like 0.92 or so

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