Do you have e-mail addresss,i want to talk about some business issue event.
my email address: xuezheng@bocaigame.net
I love the game and all but it's a little too much to have 6 sharks on easy mode after playing for less than 30 minutes and the workbench doesn't describe what some of the items are for which is a little confusing. Maybe add a tutorial in it as I have no idea how to start initially and have to look through some playthrough... And maybe allow us to adjust the size of the game screen?
Such a cute game but it does seem to hit a snag, at least for me, when I try to craft a lot of things the people just sort of ignore the request and wander around. I also had some trouble with getting walls, ladders and beams to work and the demolish button only wants to work occasionally. It's still really a nice game and I'll play for a few minutes to just be elsewhere for a few minutes.
1 can you add beetroot and a 10% chance of weeds to the farms
2 can you make a way to harvest from the farms without actually breaking them (like a level were there are no visible crops before one grows) and people (survivors) dedicated to farming those crops
3 can you add fish jumping out of the water on relatively rare occasion for effect
4 can you please add a meat cooking recipe
5 can you add a fix walls
6 I would like a fancy bed that is relatively expensive to make (to be fair) that reduces the amount of time one needs to sleep greatly
7 can you add other survivors in boats drifting about
8 an you add small boats that can be used for exploring
9 can you add a larger maximum view
10 can you add a way to research new items
11 can you add dyes for clothing
12 can you make survivors in water attract more sharks
13 can you make survivors in water be able to be pulled out
14 can you make a multiplayer mode were you can alliance or kill other players
15 can you add a new kind of fish supplies less food and dries faster and also seagulls wont touch
16 can you can you make anything on a drying rack appear there and take a little while to dry
17 can you make moss grow less
18 can you make drifting mechanics for the raft
19 can you make it so (if you make boats) you can take them far away and start a new entire area
20 can you assassin individual beds and food to different people
21 can you give people professions which you can change later on (e.g. farmer, hunter, fisher, moss scraper) also can they have more than one smaller profession at a time
There are a few things I find annoying, and I will suggest some solutions to them, as well.
1. Rotating the whole ship you're on becomes more difficult the bigger the ship gets. Maybe have a pedal-powered wooden gyroscope, used to rotate the ship, which also increases the weight of the ship. Or maybe have another tier of propulsion in between paddling and steam engine. A good example would be a pedal-powered propeller, which would need some processed wood, rope and tar, and would give as much power as the paddling plus a third/quarter of the difference between paddling and a steam engine.
2. Side-rafts. Basically, smaller rafts which one can use for scouting, for moving around without moving the whole base, (with a risk of getting lost), and could even have a limited range. For example having multiple tiers of relay towers needed to be built on the main raft and another relay tower on the side-rafts, which would dictate the distance. The higher the tier, the taller the tower, and the more expensive in terms of components. Might also overlap with the island watching tower. The second tier would be two blocks tall and use more wood and rope, and some tar, the third tier a piece of glass (for optical telescope telegraph), the fourth tier would 3-blocks-tall and require even more glass, and the fourth tier would also need gears to fine-tune the zoom and focus on the tower.
3. Another option for the priority list, defending the raft against attackers other than humanoid monsters (i.e. seagulls, sharks, tentacle monster).
4. Bombs/grenades. That way, we could more easily deal with AI which are stuck, and even avoid having to fight, by setting a trap and baiting the people to come after you, or by setting a trap and timer-detonating it (i.e. after you place it, you have 3 seconds to get away from the bomb, before it explodes). Different tiers would have different ranges (i.e. one-block effect for the first tier, 3x3 for the second tier and 5x5 for the third tier. Also, the damage could be calculated from the outside in, incrementally. The first tier bomb would have the same damage on that one block as would the 3x3 and 5x5 on their respective outer rings. And the 5x5 would have the same damage on it's inner ring as would the center block of the 3x3 have.
5. Repair All does not, in fact, fix all. It should fix buildings, floors and walls. Even holding the shift/ctrl/alt keys when pressing the button doesn't do that. I have to use the Repair button on each floor, each wall and each block, every time I want to fix my raft. I had lost quite a bit of floors and constructions because of it not working well.
Just a few ideas after I played the game,
I am probably not really a strategy pro so after around 10 days some of my survivors starts dying, for all kinds of reasons. mainly because of some random man eater just comes to the raft and kills them all with some op. weapon. I feel there is absolutely no way I can get strong weapon and proper armor before that date.
Research is absolutely disaster for me because all the different paper and guides kind of makes me struggle to get them. for example in order to make ropes which is like an important resource from early game on, I need to research not only primitive clothing for loom but also wood processing for logs. Thats kind of unbalanced i think.
I am playing on normal difficulty, and while I have to research those two already mentioned for ropes and more water as well because gradually when I receive more survivors they require more water and that becomes a struggle even if I have like 8 rain collectors sitting out there and waiting for rain.
In addition to those, they require the same papers, I tried to collect every single piece of junk I can grab in ocean, and still I cannot make 2 sling shots when the man eater comes on my raft...
I propose rebalance the research part a little bit, such as reducing the amount of paper needed for wood processing or make rope craftable in workbench, that will really do the trick and help out the experience.
I am happy that the number of bugs in the game has significantly decreased and most things are running great, but if in normal mode i can only survive 10 days thats like a bommer,
Sincerely,