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Cheers ๐Ÿ˜ I'll be polishing it up for the Post Jam Jam in a couple of weeks, hopefully I can get it into a much better state then.

Yeah, the speed boost stat is... Flawed ๐Ÿ™„ it was actually much worse, I had to quickly put in a clamp function right at the end, but it had to be applied to the multipliers for all stats! So everything is just clamped at 3x max multiplier. I'll change it to be per stat and actually do some balancing to make it a little more reasonable.

A balance pass is absolutely required yeah, time pressure just meant I couldn't get there for this jam. A real shame, I actually wanted to make a game in which you die a lot ๐Ÿ˜’

I'm glad you like the aesthetic style, I'll definitely be fixing it up I think - I love the concept ๐Ÿ˜‚