I'll be honest and say I was expecting a concept that I had seen tried and true throughout the jam -- get a certain number of pips on the top of your die when you reach the end of the level.
I was, very pleasantly, surprised.
This game features a really unique concept that the devs executed spectacularly and the concept is well-used in the levels, and the level design works to explain the concept early on (I wouldn't have realized that the dash was based on the number of pips at the top of the die if not for the 3rd level, which does an amazing job of showing, not telling). Stellar job!!!