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[Abandoned] Racing Cats

A topic by irisGameDev created May 22, 2018 Views: 1,035 Replies: 19
Viewing posts 1 to 20
(5 edits)

    Hi there. :)
    Today I'm starting my project's devlog at itch.io and youtube.

    This is a battle racing video game, in which the drivers are kittens. While they dodge vehicles,
they can pick items, which can be projectiles or boost ones.
    This game will be available for PC, and will be compatible with any operating system.


04/06/2018 - Gameplay screenshot

06/01/2019 - Gameplay screenshot


---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------

    ... And here you have the first episode.

Devlog 01  (21 / 05 / 2018)





   I'll upload a new video every Monday.
   Thanks for reading, and have a nice day. :)

Devlog 02 (28 / 05 / 2018)

What's new:
-  Worked on tree's leaves texture.
-  New assets: a tree and a car.
-  Added texture to the streets.

(2 edits)

Devlog 03 (04 / 06 / 2018)

What's new:

-  Textures looking were improved.

-  Added block, tires and car paint textures.

-  Traffic Control improved.

Devlog 04 (11 / 06 / 2018)



What's new:

-  Traffic Control improvement: now there are more vehicles spawning and I've fixed some bugs.

-  Added character's textures.

-  The blueish vehicle looking was improved.

-  I've started to model more assets.

Devlog 05 (19 / 06 / 2018)


What's new:

- Traffic Control optimized
- New assets

Devlog 06 (25/ 06 / 2018)

Recording and editing a video consumes time that could be investing on the game,
so from now on I won't upload videos so frecuently.

What's new:
- Added a new object that vanishes when collides with a player.
- Camera type was changed, so it will rotate softly when the vehicle turns, crashes, etc..
- I've made a simple race track to test the design I made.

For the next week:
- I'll design icons for the items that players will be able to pick.
- I'll start modeling the main race track using the modular modeling method.

(1 edit)

Devlog 07(04/ 07/ 2018)

Hi there.
Sorry for the late update again. I had to study a lot for two job tests. Yesterday I had one of them.

What I could do past week was the modules for the streets:




( I'm pretty happy with this texturing. :) )

To finish the modules I need to find a nice grass texture for the center of the boulevards.
Tomorrow I'll have the second test, so I can't promise too much for the next Monday. ._.

Thanks for viewing this post. Have a nice week. :)

Devlog 08(09/ 07/ 2018)
Hi there!
Yay! This week I could update in time! xD

This is what I did the past week:

I've found a nice grass texture so I could finish texturizing the modules.




I've coded a test to check how does it look. As you can see, it's not perfect, so I'll have to make some adjustments to the materielas when I finish to model the track.




And finally I started to assemble the track. This is how it looks right now:



Sorry for being late with the aupdate the past week. It's just that I've been spending more time looking for jobs because I'm not in a good situation right now, I could even lose my house at the end of the month.

Thanks for reading the post.
Have a nice day. :)

Devlog 09(16/ 07/ 2018)

Hi there!
This is what I've been working on the past week:

- I've finished assembling the track's street modules.
- I've made more modules based on the previous ones.




- And, finally, I've conceptually designed 10 items and the in-game GUI, (graphic user interface).

    This week I'll be working on building assets and testing.

    Thanks for reading and have a nice day. :)

Devlog 10(28/ 07/ 2018)
    Hi there.
    I've spent the past two weeks looking for a job and I finally got hired. The bads news is that I won't have too much time to keep developing Racing Cats. The good news are that I'll keep developing it and that I'll focus on the functionallity, (which means making it work). I've decided to improve the art when the engine is done.
    For this week I'll finish testing and fixing the very basic track I have and fixing some bugs.

(2 edits)

Devlog 11(01/ 08/ 2018)

    Hi there!
    This is what I've done the past days:
- I've polished the track by 'removing' spaces between modules.
- I've tested the track in the game's engine



- And finally I've learned how to display HUDs, that's why there's a 'Hello World' at the bottom middle. xD

    For the next days I'll be designing HUD's and icons. Thanks for reading. Have a nice day.

    Edited: Sorry for the late update.

Devlog 12(07/ 08/ 2018)

    Hi there!
    The past week I've decided to start coding the lap counter HUD. I've searched for a nice royalty free font.



    Then I've modeled and positioned planes that will be used as checkpoints, and I added 2 new data to the Player object: lastCheckpoint and nextCheckpoint.


   
     Now I'm working on finding the best way to check collisions between the player and the planes.
    Thanks for reading, I really appreciate it.
    Have a nice day. :)

Devlog 13(13/ 08/ 2018)
    Hi there!

    The past I've created a LapControl that checks collisions between the player and their next checkpoint. I've also created a LapHUD object for the LapControl to update the lap counter HUD when the player completes a lap.
    I've also learned about Collision Groups and applied it to the checkpoints collision boxes. These are useful to improve the collision-checking tasks.
    The next week I'll work on the chronometer HUD.

    Thanks for reading. Have a nice day. :)

Devlog 14(22/ 08/ 2018)
    Hi there!
    The past week I've worked on the ChronometerHUD.  I've decided to create a Class that instances a Chronometer object and updates the HUD while the Chronometer is running.
    It looks like this:



    I feel like it looks weird when the HUD gets refreshed. ._.
    I still have to plan what will I do this week. D:

    Thanks for reading. Have a nice day. :)

(1 edit)

Devlog 15 ( 28/ 08/ 2018 )

    Hi there!
    This is what I've worked on the past week:

        - I've changed the player's staring position, now the character spawns right behind the first checkpoint.

        - I've been cleaning the code and I've improved the game's performance.

        - I've coded a basic speedometer. In the future I'll add a better displayer.


        - I've fixed the timer, which used to have a weird updating looking.
Old version:                                 Current version:
   

Announcement:
Hi. I've paused the project because I've started a new job.
Now, I'll resume the Racing Cat's development. I'll update the devlog every Sunday.

Have a nice day. :)

Devlog 16 ( 16/ 12/ 2018 )

    Hi there!
    This is what I've worked on the past week:

        - I've implemented a Thread Pool to improve Racing Cats' performance.
        - I've created a class that contains the 3D assets files sources.
        - I've coded a start coundown HUD, and a HUDController that manages
    all of the HUDs.



    Next week I'll start modelling and texturing buildings

    Thanks for reading. Have a nice day. :)

Devlog 17 ( 30/ 12/ 2018 )

Hi there!
    The past week I've been working on modelling buildings.
    I modelled:

- A twoo floor house:


- A little appartment building with a store at the ground floor:


- And a gas station in progress... :



    I want to model some more buildings, my intention is to reuse them into the same level with different textures. I have to research about the best way to do that in the JME3 engine. It has a 'clone()'  method that clones a mesh, which improves the performance., (it's very useful for objects like trees); but I think that, if I modify one of the meshes' texture, the other one(s) will also apply the changes.

    Thanks for reading, and Happy New Year !!! :D

Devlog 18 ( 06/ 01/ 2019)

    Hi there!
    This is what I did the past week:
- I've finished the modelling of the gas station, which now looks like this:

    I have to say that I'm pretty proud about the gas dispensers.

   I know they're not hyper reallistic, but I really like how do they look. :D

- By the way, this week I received my very first graphic tablet. I've spent some time trying to adapt to it the past 2  days. I still suck, but I see a little improvement.

    Now that I have the tablet, I'll be able to make backgrounds, banners, etc., and I'll save a lot of time drawing sketches. :)

    - Finally, I've made an experiment to see if cloned Geometries in JME3 can have different textures than their original Geometry. The result was that they can.


    This week I'll keep making building models. Indeed, I'll keep modelling until I have enough of them to fill a street.
    Thanks for reading.  Have a nice day! :)

(Final)
Devlog 19 ( 14/ 01/ 2019)

    Hi there. This is the last devlog post.
    After several weeks of procrastinating, yesterday I finally realized that I have chosen the wrong genre. Mario Kart is the only racing game that I like, and I decided to do this game just because of that. Thinking about this, I've realized that I've spent the most of my time playing strategy and FPS games, so in my next project I'll make an FPS.
    Luckily for me, nobody was interested in Racing Cats, so I can cancel it whitout feeling any guilt. :)
    Thanks for reading, have a nice day.