Although you were going for the style of a Game Boy game, this game's aesthetics actually remind me a lot of vector arcade games, like Battlezone or Tempest. Taken like that, it's a fun arcade-style shooter in a visual style that's rarely seen. The mechanic of absorbing enemy shots as ammo for your own weapon is interesting, though it was occasionally a bit frustrating to be unable to fire at all; it would be nice if your ammo regenerated at a slow rate, so you aren't completely helpless if you run out and there's no bullets on screen.
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While I was trying the aestethic to replicate Gameboy feel I found this combination of filters and I liked it too much.
As for what your are saying is right, balancing has been the most complicated issue because I wanted the player to see this mechanic clearly as you can rack up many ammo if you shield chain the enemies shoot, I feel I pointed to heavily on the new things and less on the more traditional shoot em up. If I continue development on more levels I would love to introduce more traditional playstyles in the game and the regenerating ammo could very well be a great all rounded for balance as not all the scenarios can be envisioned and that can take out the frustratrion for some situation!
Thank you for playing!