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(1 edit) (+1)

Hi, thank you so much for reviewing my game! I didn't expect anyone to make a video so I'm really happy that you took the time to record and edit one. It really means a lot to me. If you don't mind I'll put my replies to your final thoughts in this comment:

- I'm glad you like the art! A lot of time went into it so I'm happy it didn't go unnoticed. 

- I'm not sure what the issue was with the music and lag during hide and seek. I have a pretty powerful computer so it was a gamble to see how it would play on other devices.  As a viewer I got annoyed too, so I will look into that and if I can't fix it I'll make it skip-able or replace it. 

- The length is very short indeed. I would've liked to add more content but due to the time-limit and my inexperience with eventing puzzles etc. everything took longer to make. So I decided that I would rather have a well functioning introduction than a buggy game. I tried to tease a bit with the maps at the end to show that this wasn't everything the full game is going to be.

 I will keep working on it, I might update the demo too, to give everyone a bit more to think about. Since I expect it will take some time to get the full game out.

Anyway, thanks a lot for the review! You were the first person I've seen play my game so it was very exciting and interesting for me.  I'm glad I got a few laughs out of you too haha

Also bob is a great name for him

Sorry for the late reply, but for some reason I didn't get an alert that you replied.

So I just went back and replayed it without the recording software running and I didn't have a problem, so it looks like it was just my computer trying to do too much at once. I do have a somewhat older computer. That being said,  RPG Maker games don't load any of the resources until they're called for by the game, so large files can cause hiccups like what we saw in my playthrough. My submission last year was very reliant on large music and image files, so I had to use a pre-loader plugin to load all the files when the game starts and make the game run smoothly, but that was using MV. You may want to see if there's a similar script available for VX Ace. That could help with players using less-than-optimal computers, like this old fart.

As for the length, as much as I wanted the demo to be longer (which, even despite the issues I was having, I did want to play more), if the choice was between a small nugget of gold and large pile of garbage, then you made the right choice to go for the small nugget of gold (I had to do the same thing for mine, so don't feel bad). This is a a really cute game and I'm excited to see what else you have planned for it, so let me know when you have any updates.