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Get corrupted file on export

A topic by Official_Elowan created Jan 28, 2022 Views: 153 Replies: 2
Viewing posts 1 to 3
(1 edit)

hey, 

when I try to export an animation as .gif (my animation has 435 single frames) I get a message pop-up, saying "file corrupted, inaccessible or with a bad format". Why is that?

Godot Engine v3.4.beta.custom_build.081457440 - https://godotengine.org

OpenGL ES 3.0 Renderer: NVIDIA GeForce RTX 3080/PCIe/SSE2

OpenGL ES Batching: ON

WARNING: BaseButton's Enabled Focus Mode property has been deprecated due to redundancy and will be removed in Godot 4.0. Please use Control.set_focus_mode instead.

   at: BaseButton::set_enabled_focus_mode (scene\gui\base_button.cpp:329) - This method has been deprecated and will be removed in the future.

ERROR: Index p_column = -1 is out of bounds (cells.size() = 1).

   at: TreeItem::is_selected (scene\gui\tree.cpp:457) - Index p_column = -1 is out of bounds (cells.size() = 1).

ERROR: Index p_column = -1 is out of bounds (cells.size() = 1).

   at: TreeItem::is_selected (scene\gui\tree.cpp:457) - Index p_column = -1 is out of bounds (cells.size() = 1).

ERROR: Index p_column = -1 is out of bounds (cells.size() = 1).

   at: TreeItem::is_selected (scene\gui\tree.cpp:457) - Index p_column = -1 is out of bounds (cells.size() = 1).

ERROR: Index p_column = -1 is out of bounds (cells.size() = 1).

   at: TreeItem::is_selected (scene\gui\tree.cpp:457) - Index p_column = -1 is out of bounds (cells.size() = 1).

ERROR: Index p_column = -1 is out of bounds (cells.size() = 1).

   at: TreeItem::is_selected (scene\gui\tree.cpp:457) - Index p_column = -1 is out of bounds (cells.size() = 1).

ERROR: Index p_column = -1 is out of bounds (cells.size() = 1).

   at: TreeItem::is_selected (scene\gui\tree.cpp:457) - Index p_column = -1 is out of bounds (cells.size() = 1).

ERROR: Index p_column = -1 is out of bounds (cells.size() = 1).

   at: TreeItem::is_selected (scene\gui\tree.cpp:457) - Index p_column = -1 is out of bounds (cells.size() = 1).

ERROR: Index p_column = -1 is out of bounds (cells.size() = 1).

   at: TreeItem::is_selected (scene\gui\tree.cpp:457) - Index p_column = -1 is out of bounds (cells.size() = 1).

ERROR: Index p_idx = 0 is out of bounds (cells[p_column].buttons.size() = 0).

   at: TreeItem::is_button_toggle_mode (scene\gui\tree.cpp:609) - Index p_idx = 0 is out of bounds (cells[p_column].buttons.size() = 0).

ERROR: Index p_idx = 0 is out of bounds (cells[p_column].buttons.size() = 0).

   at: TreeItem::is_button_toggle_mode (scene\gui\tree.cpp:609) - Index p_idx = 0 is out of bounds (cells[p_column].buttons.size() = 0).

ERROR: Index p_idx = 0 is out of bounds (cells[p_column].buttons.size() = 0).

   at: TreeItem::is_button_toggle_mode (scene\gui\tree.cpp:609) - Index p_idx = 0 is out of bounds (cells[p_column].buttons.size() = 0).

ERROR: Index p_idx = 0 is out of bounds (cells[p_column].buttons.size() = 0).

   at: TreeItem::is_button_toggle_mode (scene\gui\tree.cpp:609) - Index p_idx = 0 is out of bounds (cells[p_column].buttons.size() = 0).

ERROR: Index p_idx = 0 is out of bounds (cells[p_column].buttons.size() = 0).

   at: TreeItem::is_button_toggle_mode (scene\gui\tree.cpp:609) - Index p_idx = 0 is out of bounds (cells[p_column].buttons.size() = 0).

ERROR: Index p_idx = 0 is out of bounds (cells[p_column].buttons.size() = 0).

   at: TreeItem::is_button_toggle_mode (scene\gui\tree.cpp:609) - Index p_idx = 0 is out of bounds (cells[p_column].buttons.size() = 0).

ERROR: Index p_idx = 0 is out of bounds (cells[p_column].buttons.size() = 0).

   at: TreeItem::is_button_toggle_mode (scene\gui\tree.cpp:609) - Index p_idx = 0 is out of bounds (cells[p_column].buttons.size() = 0).

ERROR: Index p_idx = 0 is out of bounds (cells[p_column].buttons.size() = 0).

   at: TreeItem::is_button_toggle_mode (scene\gui\tree.cpp:609) - Index p_idx = 0 is out of bounds (cells[p_column].buttons.size() = 0).

undo

undo

undo

undo

undo

ERROR: Index p_column = -1 is out of bounds (cells.size() = 1).

   at: TreeItem::is_selected (scene\gui\tree.cpp:457) - Index p_column = -1 is out of bounds (cells.size() = 1).

ERROR: Index p_column = -1 is out of bounds (cells.size() = 1).

   at: TreeItem::is_selected (scene\gui\tree.cpp:457) - Index p_column = -1 is out of bounds (cells.size() = 1).

ERROR: Condition "!f" is true. Returned: ERR_CANT_OPEN

   at: ImageFrames::save_gif (C:\Program Files\software\godot\modules\goost\modules\gif\image_frames.cpp:57) - Condition "!f" is true. Returned: ERR_CANT_OPEN

File error : 19

ERROR: Condition "_first != nullptr" is true.

   at: SelfList<class DynamicFont>::List::~List (C:\Program Files\software\godot\godot\core/self_list.h:108) - Condition "_first != nullptr" is true.

WARNING: ObjectDB instances leaked at exit (run with --verbose for details).

   at: ObjectDB::cleanup (core\object.cpp:2069) - ObjectDB instances leaked at exit (run with --verbose for details).

ERROR: Resources still in use at exit (run with --verbose for details).

   at: ResourceCache::clear (core\resource.cpp:417) - Resources still in use at exit (run with --verbose for details).

ERROR: Condition "allocs_used > 0" is true.

   at: MemoryPool::cleanup (core\pool_vector.cpp:63) - Condition "allocs_used > 0" is true.

Hey, sorry I missed your report, it is certainly inaccessible path due to location. Did you try to save on diffrent place and maybe with less frames ?

Now, the system should prevent this before trying to export.