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re: polish, yes, it’s all about scope, pretty much. Less to do, more to polish. And insane time put in. I probably put in about 150hours on the game in 2 weeks. Pretty insane schedule.

re: engine, no. It’s ok for me, but nowhere near something other ppl could use or would want to. Something like PowerQuest (my recommendation if you have some programming / Unity experiecne), Adventure Creator (Unity), or AGS / Visionaire etc are much better choices. I was just working on it and at some point I was like “I have enough to get close to making an old Scumm game?”

What about you? What did you use for your game?

I ended up using unity and building everything from scratch, partly because I was naive thinking that this type of game would be easy to make. After all, what's there but a few animations and a couple of dialog trees... Oh boy was I wrong!! :) 

What saved me though is that I ended up finding really outstanding artists / musicians / vocal actors - all randomly through reddit / discord, meaning it could have gone in a very different direction -- but they ended up taking on all the artistic work from A to Z. On top of being super talented, they were all super accommodating with their craft to speed up the development process as well. It still came down to the wire, and I still wish we had had a few more days of polish, but overall it's only been made possible by the fact that I was surrounded well (see our game credits).

A lesson for work/life perhaps... :)

(just played your game) Impressive that you coded all that in a week and did all the other things. You’re right in that these games, while easy to code, have a ton of nuances and details and edge cases.

Well the code didn't just take a week, more like 13 days, 23 hours and 49 minutes :D

Thanks so much for playing it all the way through!