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(1 edit) (+1)

First of all :

-  I like tos kind of puzzle game.

- Mechanic is simple, but the consumable arrow is a good twist for some clever puzzle.

- Music fit the game.

- Visual are simple, and it make the board readable.

Now, what can be improved :

- I think the camera rotation is a bad idea because we don't know any-more (I mean without some thinking) in which direction the arrow we pick is gone to be.

- Movement is too slow (we already have imagine the trajectory, so it feel slow).

- Make the music loop.

- Would be good to cancel a placed arrow by simply clicking again on it (and avoid double placement)

- To avoid z-fighting, you could simply scale your arrow/final cube a bit.

- Add some more sound and juice.

Overall, nice game, it was enjoyable. Keep up the good work.

Wow thankyou for the in depth advice! I greatly appreciate this! I will keep your points in mind as I plan to continue developing this game.