Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
Tags

Evolution

Create creatures and let them evolve to see how they master various tasks. · By Keiwan

Suggestions & Ideas Sticky

A topic by Keiwan created May 06, 2018 Views: 22,893 Replies: 248
Viewing posts 81 to 100 of 182 · Next page · Previous page · First page · Last page

Make a point that will be the head and the best gene will be the creature that will move the point from the starting position as small as possible.

(1 edit) (+1)

Good day, I would like to be able to create their own obstacle course for the creatures and it is desirable that it was all on my favorite platform Steam and make a workshop where users can download creatures and maps. And to keep all the files and saves in the root folder of the game, I do not like when games and applications create a billion folders, which then can not be removed.

How do you look at the creation of such a project in 3D? Where will creatures need to learn to move in three-dimensional space, taking into account the laws of physics? I understand that it will be very difficult to do this, but I think it would be very cool and interesting to see it.

(1 edit) (+1)

PLEASE change which creature is chosen as the best for running by using the LEFT-most point of the creature. (the way it is now, using the centroid of the creature to determine which one went furthest, highly favours creatures that just fall over)

Developer(-1)

It's currently using the centroid (the average of all joint positions) for the fitness calculation.

(+1)

you should make it so you can save the best creature of a certain generation so you can share it n stuff. also, make a racing thing where you can put 2 or more creatures to race. They don't evolve. just a race to see which one is the fastest/best.

(+1)

what about a thing that's the opposite of climbing: falling. basically the goal of your creature would be to fall as fast and as efficiently as possible

- it would be nice to make some kind of battle or race between two creatures

- it would be nice to draw our own scene with a point to reach.

- it would be nice to have some kind of ceil to free climb :-D

-  how much expensive could be do the same app in 3d?

Make it possible to mark different creatures in different colors.

(+1)

I'm not 100% sure if this is already possible, but when i was trying to make a worm with a spirng like core to move, i wanted to make it like real worms, but worms have muscles that connect to their "bones" as well as their joints, so i would love to be able to wrap or attach muscles from bones to joints and joints to joints as well as bones to bones.

(-2)

give them organs and a knife, make it gory. make it so people can have them fight in an arena. game done.

(+1)

I have a few ideas that I don't think others have asked for yet. 

A level editor with basic shapes, a creature spawn, and a goal to reach.

A file share system for creatures and levels.

Make the grid system in the creature creation subdivide instead of scale to make adding details more fluid.

A 3D version wouldn't be as available for phones but could be interesting for a variation on the game for pc or console.

(+1)

So, i came up with this idea when doing a climbing simulation thing. We have climbing, but what if we had the opposite: falling? So, the map/thing would be the same as the climbing slope, except it's on the other side of the screen (it's usually on the right so in falling it would be on the left). The goal is simple: fall as fast as possible. The lowest creature in elevation is the winner.

(+2)

you should be given the option to see the worst creature of a certain generation for fun

It would be cool if we could set a max and min to a joint. To avoid creatures imploding on itself.

Also undo and the ability to select and move multiple joints at once would be cool!

(1 edit) (+1)

it would be nice if the game took advantage of cuda cores or used more of the cpu because i want to be able to do like 2000 per generation and leave it running overnight to create a stick figure god but i cant because the game refuses to use all of my cpu or gpu power

(3 edits) (+1)

I'm playing with this for quite a while. It's a very interresting and addictive game! I even took the time to test some already existing schematics in nature (like the horse or the cheetah) to be able to compare with real life (the most it can be done hehe).  I'll summarise what kind of things that could be improved from this version for a second version (can't wait to see that!!).

The first thing that I noticed is that the friction is too high. We can easily see it when a creature trying to make a foward trust or climb the stairs.  Legs easily slip, even if we make feline legs and add some fangs.

Next thing I noticed is that the creature always tries to do the task right away, rather than trying to stand without falling first (reaching equilibrium).

For the task of climbing, the software doesn't care about the space the creature is taking, and can make joints appear through the ground, so making the creature bug instantly. The hill could also have stairs a little more large. Or maybe making the creature start on a flat ground.

I 100% agree with the friction. Most creatures can only move through bouncing because their feet just slide on the floor when they walk. It would be cool to either see settings that change the floors friction and/or having a "stickier" joint or a joint that the creature can use to grasp the ground with.(That way the entire creature doesn't just stick to the ground)


For climbing it would be super helpful if the building screen showed what the starting stairs looked like(along with the running and jumping modes showed the ground plane and the obstacle jump showed the obstacle.) Something that could be toggled so it wont be distracting for some people.

(1 edit) (+1)

different types of joints, bones and muscles. Like bones that are the default but also ones that are rigid, bendy/squishy, and stretchy or bones that are lighter(like hollow bones) or bones that are heavier. Joints that are the default, ones that can only bend so much, ones that dont bend at all(to have more places for muscle) or joints that add friction to a creature(to have on feet but not on tails so they don't get stuck). Muscles that are the default, ones that are faster at expanding/contracting(More hyper in a way), and ones that are stronger than normal(for things like legs so they can hold themselves up easier).

(+1)

Able to turn on and off muscle visibility. When I make something like this,

I want to see just the creature too.

how

Amazing creature

(+1)

Simple cosmetics like a googly eye or simple shapes for noses and stuff.

It could either work as joints that have a different texture or be able to "tie" them to either one joint or a multiple and keep the average distance to them. That way, they wont mess up the simulation but will still follow it.

Viewing posts 81 to 100 of 182 · Next page · Previous page · First page · Last page