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(+2)(-1)

good story bad execution, the game takes way to long to get started, even after gathering all the party members, which takes like 5-6 hours you cant do anything with them for quite a while, every dungeon has basically just 1 enemy with the only variation being how many of it you fight meaning at best the fights get repetitive quickly and at worst (when you have only 1 party member) you can get gank squaded by 4 enemies that hit way harder than they should cause balancing is out the window. its a shame cause the writing is actually decent and engaging. if you strip back the xp scaling and cut back on the everyone has to die but there are like 20 fights before it ends segments there is alot going on here that could save it.

1. There's a day/night cycle, so you have an option of which enemy to fight. This was also made to make it easier to farm materials for crafting.

2. You can avoid battles that aren't bosses, seeing as enemies are visible.

(-1)

I mean yeah but since you don't really know what is going to be around the next area it makes grinding feel really necessary especially early on with things like the spider enemies once you recruit blackwater for the first time before he actually becomes a party member hitting extremely hard throwing you off the rhythm of leveling, also I might have broken the game on accident somehow since sleeping in the tent seems to just keep it daytime no matter what for me. locking me out of the auction house and certain events. I do think my comments still hold true, and I look forward to any more work you do. oh also, having people repeat your mission in case the player misreads or accidentally skip dialogue would be helpful, took me a while to find out that I needed to speak to the queen again at night the first time you had a night event cause I fat fingered and skipped a piece of dialogue while I was reading it