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>What was the most frustrating moment or aspect?

I messed up by losing track of which way is clockwise and which way is counter clockwise a few times.


>What was your favorite moment or aspect?
When I could setup movement so I was firing a shot and then moving to a different lane to make the AI waste time and chase me. Or, the time towards the end of matches when I'd finally be close enough for a nuclear shell. Or, just the fun of digging through my deck and drawing tons of cards. I found a few favorite things.



>Was there anything you wanted to do, but couldn't?

I actually wanted to move more in this version but, between the inability to permanently remove cards and not getting movement cards I wanted, I couldn't quite get a strategy together.


>If you could change, add, or remove any 1 thing, what would it be?

A symbol on the turret turning cards to show clockwise vs counter-clockwise motion would be appreciated.
(1 edit) (+1)

Thanks for the detailed feedback! Good to hear about the aspects you liked.

Icons for swivel direction makes sense. Will add them. As for more movement, this is work in progress. There are some options to draw more cards, which is more of a generic solution to obtain a needed card. Card removal also makes sense here, and I'll work on including it soon. More specific to movement, have put in some cards which combine movement and other actions (attack/defense). Will continue to work on adding more options for movement. This is definitely an important aspect of the gameplay, and the feedback is much appreciated. Thanks!