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(+1)

Congrats on submitting your game!

I loved the artwork. The characters were emotive and full of.... character! The core loop of the game felt pretty cool, too. However, I think the timed element of it was completely unnecessary and made the game overly confusing and difficult. It often took me almost a minute of just looking at the screen to even figure out what I needed to do, so the constant respawning made me way more anxious than needed. Did you try the game without the timed/forced deaths? Does it still work? 

I like your story, but I think there was just a bit too much of it. The characters were visually appealing, but I had little interest in what they had to say. I think they might have all had too much to say and it wasn't obvious who was speaking in later conversations, especially with the winemaker. 

Still, y'all did great on this. Keep making games!

(+1)

Thank you for the detailed feedback. 

Regarding the respawning mechanics, we actually think it is what makes our game unique, as you have to plan ahead and make good use out of every life. It also fits pretty well with the theme of the game jam, since with every death the character spawns at a different location, hence a "new beginning".  That being said, we think there is work that can be done to familiarize the player with the mechanics more, as currently the difficulty spike is pretty big, and that's probably what's throwing some people off. 

We agree the dialogue can be too much. We wanted to incorporate a good story with the game, but it might not be as captivating as we thought it would be. We will keep that in mind for our next game.

Thank you again for giving our game a chance!