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Day 12 - New Demo Release

Uploaded a new demo on the Hiro's Ascension page. I've implemented a bunch of basic fixes from previous updates and (most) of chapter 1. Still haven't settled on exactly how Válor's introduction is going to be handled. If you have a leaning to which idea of the two I've presented previously please let me know. I'm leaning towards a boss battle. If you were hoping for combat, that's coming in the next update. Moving the character around too. This update largely focuses on character generation and story development. Here's what you get that's new:

  • Chapter 1 which includes:
    • 4 random encounters, which you will see a max of 2 of in any given play.
  • Balance changes

The fortune telling event is by far the weakest. It came from an inspired place but I'm not sold on how it came out in execution. Wonderful atmosphere but... For now it is doing its job. If you get this event, all options provide wildly differing bonuses or hindrances. Some are better or worse than others and it is mostly random. I based everything on the horoscope reading for each sign this week. Fate is fickle. This does however seed your run with an interesting character who should be unique most times (if you even see this event).

For the other event, that might change slightly moving forward. I would love to hear thoughts on this. Both main line events are in a comfortable place. Could add more to ship encounter later if desired. Would rather focus energies on the rest of the game for now though. May revisit these things at a later date or if there is pressing feedback.

Hope you all had a wonderful weekend,

-JS