Phew! Just finished the game, I was pleasantly surprised by its length. It took me over 6 hours for one playthrough, and it is really a feat to finish making a game that length for your first published VN. I did think there were a few plotholes-- (spoiler alert) why didn't the queen tell Damien about Nova's plans? Damien, with more authority, may have been able to do something. She knew that Damien and a lot of people would die if Nova succeeded, and she could have at least tried to avoid it. I was also confused at the king's reason for not wanting Alex to be a soldier. I thought it was that he wanted to keep her safe, but he gave her a faulty sword and it seemed as if he wanted her dead and out of the way, instead of alive.
I take AP gov, so I was a little ticked off at Alex becoming the ruler despite her lack of experience or tutoring in politics, and was pretty sure that she would be terrible at the job. Queen's Crown executes politics in its story very well, you should look at that.
Overall, the writing surprised me a little; admittedly I was unsure before I tried the demo (in which case I decided the writing was good). I cried a few times; I have a soft spot for stories that make me do that. I actually felt for Alex. I wish she shared some more of her own backstory with Aiden; he never found out the details of her mother even though we know it, and they never really sat down for a deep conversation where they exchange deep and personal memories.
The elephant in the room: Had the art been better, the game would have gotten more attention. While it's true that you shouldn't rely on art to make characters likable, at the same time it's impossible to rely purely on writing in a medium that relies so much on visuals as you can't catch the characters' aura or expressions in a lovable and amiable way. And it's the truth that art is a huge aspect in the experience of a VN. It just makes me a little frustrated that the full potential of the game wasn't reached. I've ignored a lot of games with bad art without even giving them a chance, and played games with terrible writing just because it had good art.
I've followed you. :D I'm excited to see what you'll make next-- I'm confident that you will improve over time, especially if you find a team of people that you really want to work with.