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I always like seeing new takes on chess! This reminds me a lot of Pawnbarian. There were a few moves I made that I wasn't really sure why the enemies were reacting in the way they did. The reaction phase also goes by fairly quickly which made it kind of difficult to decipher what's occurring.

I love all the art for the chess pieces and am interested to see where this game goes.

Thanks for the feedback :D

Yep the AI is not very smart now as I'm using minimax with pruning that only calculates 4 levels deep. Any longer than that would keep the player waiting too long. So if several random moves lead to the same score at the end it just picks a random one from there. That's why it tends to do a bit better towards the end of the game. I'm thinking about implementing some alternative evaluation methods that is faster and makes more sense from the player's point of view. For the reaction phase, I'll for sure add more visual indicator about who's joining the attack.