Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
Tags

Public Domain Resources Sticky

A topic by Yang Pulse created Apr 17, 2022 Views: 3,500 Replies: 25
Viewing posts 1 to 20
Jam Host (2 edits) (+8)

You may find these useful.

Unreal-only:

We are also blessed to have amazing artists from our own community release high quality artwork under public domain:

I will add more as I find them. Feel free to also post replies with more resources, but if they are not public domain, please mention what license they use.

(-1)

hi were would i find free sounds

(+3)

Freesound would be the place to go: https://freesound.org/browse/ 

(1 edit) (+4)

Here you go, I'll share my personal list of free ressources and assets :

Textures:

Different types of ressources / assets:


Thanks for AmbientCg, I didn't know this one. Even though Quixel was bought quite recently by Epic Games, their assets are still usable with Unity.

Submitted


You will find that megascans cannot be used anywhere except unreal without a paid plan

Submitted

Out of curiosity, is it possible to use assets that are Free for Personal and Commercial uses under a Creative Commons Attribution 4.0 International License?
Technically, it's not public domain, but also not paid assets so... I just want to make sure.

I got a couple hundreds soundtracks under a CCA4.0i license.

Otherwise, I might have to plan 1 out of the 10 days for producing my own soundtracks. Hahaha!

Submitted(+1)

the issues becomes showing your open source at the end, as that's redistributing.
Music/sound more so then art, free stuff on offer doesn't allow for redistributing it. 

Submitted(+1)

I've seen others posting that we should just delete the assets from the source files, and instead put in a txt doc that lists the resources and where they came from.

Submitted

That sounds like it should work.

(+1)

www.opengameart.org

(+1)

I thougth ytihs might be usefull

here for sound effect 

and music

https://pixabay.com/

Regarding the use of Megascans with Unreal Engine, it seems the guys at Quixel are not fond of open source projects using and redistributing their assets: https://help.quixel.com/hc/en-us/community/posts/360008583998-Megascan-textures-in-open-source-Unreal-projects-

Would it be acceptable to submit the project source without the Megascans assets themselves but a list of their ids so other UE users can download them on their own then?

(-1)

Thanks for all of these amazing resources!

(+3)(-1)

Launched literally yesterday: THE BASE MESH

(1 edit) (+1)(-1)

Lots of royalty-free music at freemusicarchive.org! There are varying licenses depending on the artist and even song, so make sure you look at that before using. Lot of tracks with only attribution/credit required, even for commercial projects.

This is a direct link to a search on there for strictly public domain works! https://freemusicarchive.org/search?adv=1&music-filter-public-domain=1&music-fil...

edit: Downvoted for sharing a site with free public domain music?.. o.O

So wait a second...can or can we not use assets we've bought from the Unity asset store?

Jam Host

Short answer, no, you cannot use paid assets you've bought. Long answer, it depends on whether your game is still functional if the asset is removed from your game. For example, Gaia is a tool to sculpt Unity terrain. You can delete Gaia out of your project after you are done because all it outputs is Unity terrain.

Okay.

I didn't see that explicitly stated anywhere in the rules, and I guess I misunderstood the little part at the bottom about libraries or whatever.

So - not paid assets, but free assets are allowed? Because yeah, I have to scramble now, likely starting from square one.

But thanks for the clarification.

Submitted

You can use free assets that allow redistribution, to be more specific, since we are required to share the source code and assets on submission.

I'm just curious as to why this is all required. Source code and assets?

Submitted(+1)

If I recall correctly from the livestream where they announced the gamejam, the idea is to spread knowledge.

You share your code for other gamedevs to study and learn from it. To know how things work or how someone did something in their game. The assets are included just to make sure the person studying the project can build it on their own and have a playable piece.

If the free assets you use don't allow redistribution, you will have to remove them from the source files and leave a text file with links to the websites where they can be downloaded, so that you don't get in trouble with the asset providers.

Ah, okay. I missed the livestream announcement.

That all makes sense! Thanks for clearing it up.

Submitted(+1)

To add to this. They like the idea of a developer being able to produce something that is fun without any budget at all. Since the market is controlled by the big wigs. I hope your game development experience is going well! I look forward to playing your content!

Submitted(+1)

So if I understood correctly CC0 assets are okay to redistribute? Becuase I especially looked for CC0 assets.

Submitted(+1)

CC0 are perfectly fine, if not the best you can use at all.

Submitted (1 edit)

are mixamo animations allowed?
edit: on their faq it says animations are allowed on royalty free projects 

https://helpx.adobe.com/creative-cloud/faq/mixamo-faq.html