hello, great job, wanting to use your art in our commercial title. I have a question: do you have a animation key? in another words, in version 1.4, do you have a guide as to which frames are for walk, idle, hit? all the animations are on a single sheet and its difficult to determine on which frame the walk sequence starts/ends, etc. Please advise, thank you.
Viewing post in Ocunid Monster Sprite comments
Sorry for the late response.
With regards to commercial licensing this should fall under Creative Commons Attribution 4.0 so commercial use is fine. I do ask that nobody use my stuff in blockchain related projects, but that's not legally binding just a professional courtesy.
With regards to animation data, I have good news. I took your request as a chance to reorganize some things and went ahead and released it as version 1.15 since it was simpler to reorganize things if I was going to release an animation key
Everything you asked about should be in a .txt file in the 1.15 folder,
1.15 includes
- Animation notes
- A more intuitive sprite sheet design including:
- Idle (South only)
- Walk
- Hurt
- Shrink / Die
- Grow / Spawn
- normal maps
- classic palettes like gameboy and NES,
- Aseprite .json format metadata for easy importing
- An advanced compressed layout sprite sheet which requires metadata for practical use but saves space for mobile / browser games.
That should take care of your concerns.
Have a good day, and consider donating if you're able, so far This is a pretty popular asset yet I've only been made $0.007 per download.