shame i cant come back and play this one haha. it was a good one.
Play statement
unLimited Frog Game's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Use of the Limitation | #65 | 3.333 | 3.333 |
| Presentation | #87 | 3.400 | 3.400 |
| Concept | #93 | 3.400 | 3.400 |
| Overall | #104 | 3.233 | 3.233 |
| Enjoyment | #131 | 2.800 | 2.800 |
Ranked from 15 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Team members
Ryder James, Carson Sena
Software used
Unity
Use of the limitation
You can only play for 10 minutes.
Cookies eaten
12
Comments
Good variety and retro feel! I would like to see a wario-ware -esque version of this where all the games last 10 seconds lol
^v^ McStebb
Wow, you made four games! Great job! I love the limited colour palette you went with, it works really well in giving that retro vibe. I think the only thing that's missing is some sound effects.
Loved the aesthetics, pretty impressive work. I got really sucked into the lilypad hopping minigame. Well Done!!!
Loving the theme and aesthetics. Art consistency is always a good thing in my book. I enjoyed the minigame approach and found them simple but challenging. Took me a second to get my mind around the pad hopping one haha. interesting use of the limitation!
Awesome style! Its like playing games loaded on a tamagotchi / calculator. Super cool idea!
Very interesting use of limitation and nice art style! Really interesting to see a few retro games in one game.
Getting an error when I play this one unfortunately, sakul posted the same error I got already as well.
Just tried it out again and it worked this time. Great work! Reminded me of a gameboy-esque game-and-watch style collection of games. An actual game time limit that won't let you play anymore is definitely a unique take on the theme as well. As for constructive feedback, I'm not sure if there was supposed to be audio, but some simple sounds might have taken the game up a notch as a whole.
Thank you! The gameboy is actually what we were emulating, right down to screen resolution, color palette, and controls, so I’m delighted to hear that translated. The version before this upload actually did have audio, but I think it was contributing to the memory access errors that were plaguing players - so for want of more time, I just nuked the audio for now. I’d love to go back and add audio again at some point, but that will be for another time :)
game crashes sorry for that.
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