Oh my dear, thank you very much writing me what you think. This is valueable. Ok first, thanks for playing, i hope you enjoyed it.
Now, to the elevator puzzle in the lab. Did you mean the first machine puzzle with the elevating first aid room? Or is it the second "puzzle/maze" where you have to find the hidden elevator? In the maze, where the "correct way" is full of paper/cardbord boxes? Thats where the enemy is. Theres a note that says something about the "boxes in the maze". All other ways are empty. I thought this way could work because everybody would recognize all these boxes. But maybe i'm wrong, and thats why i am thankful for every comment. Normally you need 30 seconds to the exit if you quickly follow the hallway filled with these boxes.
More notes of characters/personalities... well sure, if you like the story i'm going to put more of the story into the game.
You have a fetish for bosses. (I always hated my boss) no wait.. i know what you mean. Welcome to the action and bossfight club. But: this is a horror adventure, not a horror survival game like most other games. I am sure that boss fighting stuff would destroy the creepy atmosphere because you're facing that monsters. Insteat of trying to avoid or even see it. But facing stuff takes the fear. "The fear of the unknown" was a point which was very important to me and also to provide a deep creepy environment. If you're playing a horror game with a creepy monster, try to die one time, that always takes the fear of it (Works for me). But if you don't know if there even is a monster or something that's going to attack you, this keeps the fear. I don't want to spoil but in the final version there definately is some sort of endboss. But the player will get a helping hand by Hans... really hot guy. HAAAAAANS... ;-)
Your comment doesn't sound whiny, i'm very thankful that you took your time to write what you thought. Have a nice day, morning, night... wherever you are :-)