Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
Tags
(+1)

Since you have no actual feedback yet, I'll be a little harsh. It was O.K... It was playable, and stable for sure (no bugs). I think you were definitely on to something with this, although  you don't actually have any choices in this game. Each choice just leads to the same dialog, with one of them just straight up restarting the game. The writing wasn't bad. Although story wise, it lacked impact whatsoever. I felt no connection to either character, and it left the impression that he was just confused and wandering about. It had no real direction. The music and sfx in the background was a nice touch, but I feel you could have done a better job at telling any sort of story given your game mechanics were already done.

Thank you for your review. Yes I agree with you, I could have added more choices and scenes.

"Each choice just leads to the same dialog, with one of them just straight up restarting the game" - actually technical wise its just restarting the game but for story wise it's the character 'waking up'.

[Spoiler]

'Rangoku' is an Japanese word for Purgatory. The game restarting is actually keeping the character in the purgatory itself. This also means that I failed to tell the story correctly. I will keep this in mind while writing next one. Thanks.

I can tell that my comment upset you a little, and i'm sorry for that. Anything I am going to say, and did say was meant to be taken as constructive criticism, both as a player, and as a fellow game developer. You did not "Fail to tell the story correctly" To put it simply, your game lacked a lot of content (dialog options, more monologue, backstory etc). Which made me feel that as a way to make up for it, you chose to let one option restart the game. I DID understand where you were going with the restart... but due to the previously mentioned points I just took it as laziness. I played through a couple times to try and follow each path, and to also see that if me staying in purgatory would lead to new dialog, and I was unsatisfied with the results. I DO think that you should make more, and experiment with dialog trees, images, sfx and more. Just don't take my comments as an attack on you or anything, the fastest way to improve is through constructive criticism, and people playing your games.

(+1)

Yeah. I got that.Your feedback really is helpful(didn't upset me😇 ).

 👍