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(4 edits)

I finish the game today and I have  a few things to say (my english is not the best btw)

1: great game.

2: I think the elevator puzzle in the lab needs more hints, since the solution isn't that obvious.

3: please don't reuse or overuse the enemy of the lab, for this I have a personal reason and a more technical reason, the personal one, is that I think it works more like a "boss enemy" than a regular enemy. and the technical one is beacuse it can become prety tiredsome after while (I tell you these since I got stuck in the elevator puzzle).

4: I would recommend to give more notes that give us a better understanding of the characters personalities, if you want to take the story more in the supernatural side, it's ok, this is just a recommendantion.

5: ok, the next thing is not much of a critique as it's a thing that a I would like to see, and it's as you can see in the part that I talk about the enemy in the lab, I have fetish for bosses, and it's that I think it would be cool to put more unique enemies like these. that serves as some kind of "boss", not exactly like the enemy in the lab, like I don't know make and enemy like the one scp that if you stop looking at it it would come closer, or if you think in putting a final boss you could put a puzzle boss fight, or even a normal boss fight, give the player a way to defend themselves and then take it away when the fight is over (and you could make that the weapon that the player uses in the boss have limited ammo, making it a little more scary).

sorry if I sounded kinda whiny, this just are recommendation that I think would make the experience a little better, but in the end you're the one who is making the game, thank you for reading all this big mess of a comment and I wish you the best of luck.

(1 edit)

Oh my dear, thank you very much writing me what you think. This is valueable. Ok first, thanks for playing, i hope you enjoyed it.

Now, to the elevator puzzle in the lab. Did you mean the first machine puzzle with the elevating first aid room? Or is it the second "puzzle/maze" where you have to find the hidden elevator? In the maze, where the "correct way" is full of paper/cardbord boxes? Thats where the enemy is. Theres a note that says something about the "boxes in the maze". All other ways are empty. I thought this way could work because everybody would recognize all these boxes. But maybe i'm wrong, and thats why i am thankful for every comment. Normally you need 30 seconds to the exit if you quickly follow the hallway filled with these boxes.

More notes of characters/personalities... well sure, if you like the story i'm going to put more of the story into the game.

You have a fetish for bosses. (I always hated my boss) no wait.. i know what you mean. Welcome to the action and bossfight club. But: this is a horror adventure, not a horror survival game like most other games. I am sure that boss fighting stuff would destroy the creepy atmosphere because you're facing that monsters. Insteat of trying to avoid or even see it. But facing stuff takes the fear. "The fear of the unknown" was a point which was very important to me and also to provide a deep creepy environment. If you're playing a horror game with a creepy monster, try to die one time, that always takes the fear of it (Works for me). But if you don't know if there even is a monster or something that's going to attack you, this keeps the fear. I don't want to spoil but in the final version there definately is some sort of endboss. But the player will get a helping hand by Hans... really hot guy. HAAAAAANS... ;-)

Your comment doesn't sound whiny, i'm very thankful that you took your time to write what you thought. Have a nice day, morning, night... wherever you are :-)

what I mean with the the elevator puzzle was actually the last part of the lab, the part where you find the room with a wardrobe in which you find the elevator to escape the lab, I find it difficult to activate the elevator, but maybe that was just me.

(2 edits)

Oh okay, but come on.. you finally made it.
I think it's a normal part of an adventure puzzle game that you have to try out things, pressing some buttons and then look what happens. In that section you would like to close the elevator doors, right? and hell yeah, there's a button for it. :-)

you're right