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That was really cool :) ! Well done for having made a game that fit BOTH jam themes, that's quite a challenge you faced :) !

I would of liked to have more input when the player taks damage, like the screen flashing red or something, and perhaps have the character move faster which would of made naviguating around the world more enjoyable and less tedious ! 

But all in all this was a very fun little top down shooter with cute art and an awesome music ! Keep it up :) !

Thanks very much for the feedback :)

Doing the game for both jams was actually easier than you might imagine. I was stumped for the first day of the BTP jam and I'd almost given up trying to think of something to do for it, when I decided to make a Halloween game with a bit of a gamedev pun! Getting 2 jams done with one game was a liberating experience, it meant I didn't have to give up on either of them.

I would have loved to have fit in a bit more time spent on adding a more complete damage system than the SFX + screenshake I had, but I came back to this game on the last day of the jam with loads of stuff to finish and loads of stuff ended up being cut. Character movement would have been easy to change, for some reason I enjoyed the current movement, but I get that on some of the bigger maps a sprint function would have been nice to have.

My most wanted feature to have managed to fit into this game would have been enemy markers on the minimap, or else a red arrow guiding you to the nearest enemy!

And thanks very much for hosting the jam, even though the theme wan't my favorite! Even though I don't use Unity (Coding hurts my brain, that's why I use Construct XD ) your YouTube channel, along with GameDevUnderground's (did his jam 3 weekends ago!) have been huge in encouraging me to get back into Gamedev, and for that I want to give a huge thank you!