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Nice Game!

Spelling combined with dungeons is a nice twist of the theme. Nice graphics for UI as well as environment. Overall very nice graphics in the game, and the tween when moving is fluent. Nice eerie sound environment. Minimap was nice but not very useful when only showing 1-2 rooms away.

Since dying on second floor resets second floor I were not able to get further since I couldn't replenish potions and my typing is to slow. Had to restart game and gather lots of potions from first level by dying after buying.

I had trouble playing the game to begin with but I kept trying until I got the hang of it. It went from being a not so fun experience to an actually fun game to play. I Enjoyed playing it. Took me 1h 15min to reach what I think might be the end.


Bugs and general thoughts

Somethings I noticed while playing the game that might help you in your further development of the game. You prob know most of them already.

Having to use mouse to loot and right hand on numpads to move makes it awkward to use typing for attacks.

Close to the first level shop there is a door that you can pass through without opening.

If looking down when encounter the option to look up again with num5 doesn't work ending up not seeing the text to type.

While in shop its possible to rotate  and do movement which is kinda executed when shop is closed.

At my third try movement stopped working in the first hallway and my inputs were visible in a input box in the lower right corner. While this were opened I couldn't move. I guess its something that's for testing purposes?

XP and gold seems to reset when moving to next level as well as dying.

Some torches on level 2 was floating in the air.

The store at lev 3 is doesn't register mouse, had to turn while facing it to open the shop window.

Lava monsters animations look same when alive and dead which is a bit confusing.
I stopped playing after killing the Red Dragon. Not sure if there was more content.

Gamefiles size seems a bit large but I guess that's mostly graphics.

Thanks for making this game!

Thank you very much for taking the time to play through all of this and especially for the thorough bug reports and QA. I knew of some of these but had no time to patch them but I had no idea about a lot (had very little time to test). I'll definitely work on a patch next week for post-jam.

It all means a lot to me, thank you again!