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Great idea to convey the frustration that many of us feel when making a game! Having to keep up with a time crunch.

I didn't understand the purpose of "jumping" and I wish that I could move just a bit faster. It just felt a little *too* frustrating to chase the pieces. Though I know that is part of the point.

Love the artwork!

When you fail your first or second project you should have enough exp to upgrade movement speed :) The idea for the jump was to give a player a way to catch puzzle before it runs away, it's a bit faster than run, but has a little slowdown at the end. Also there are upgrades for taming puzzles so they let you closer before running :)