Hey there. Just found what might be a bug with the <pause> tag. I noticed that the voice clips stop playing after using the tag: https://my.mixtape.moe/trmmhk.webm
These are my STM settings: https://my.mixtape.moe/zszelc.png
At runtime, I didn't see any changes to the Audio Source or to STM's audio settings. Everything is enabled, but it seems to be not playing for some reason.
With my setup, I have an <e> tag just before the pause, which triggers an event that caches the mesh's read time (via currentReadTime). When the player presses A, I call Continue() and Read(cachedReadTime) on the mesh. It's been a while since I implemented this so I'm not sure if this is the correct approach.