Cheers for playing! I definitely spent far too long coming up with graphic death animations, so really happy that they were appreciated :)
Your feedback on the shotgun makes a lot of sense - I gave Leo armour to make up for the increased chance of taking hits, but in retrospect I think leaning more into the high risk/high reward side might have been the better option.
Having to stop to shoot and reload was a deliberate choice inspired by classic Resident Evil games, but it's definitely been a very devisive mechanic that's not been to everyone's taste. If I were starting from scratch I'd consider adding other playable characters who could move and shoot but with other drawbacks, or maybe a choice of game mode on starting a new run. It'd be interesting to try and see what works!