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I like the idea in this but it seems to easy to destroy or wreck the world, which would be a problem for the PCs (hopefully) but any cultist could just keep casting till the risk happens. If it was that easy to do it, would be happening everywhere. It's still a great idea though. Maybe the Risks are very small areas and fade it time? Or are pretty easy to repair.

These are intentionally world-ending scenarios, but if I were to actually have this used each session or even more than once I’d probably reduce the risk to just the local area hex or something similar. Thanks for the comments!