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PS Fire Geckos are still a huge pain.

- I'm getting 1-2 curses a turn, which in turn make me weaker or less armored. And the fire geckos are strong enough that they hardly need +10 rage or regen from me getting rid of the curses, but if I don't..

- By the third area, my inventory is pretty stacked, so there's not a lot of room for 2-block curses, and taking damage when I can't place them is essentially game over because..

- Burn is a cool idea, but I'm carrying 20-30 burn by the time I've got rid of a single gecko and that's barely survivable because..

- The Geckos' or Gecko plus Olm's health pool is so big that I need multiple turns to get rid of even one of them.