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Viewing post in The Ouchee Island Ramification comments
Thanks. There's a problem with plants and fog mixed in WebGL (bright seams, as bright as the skybox), so right now I use a fog substitute, but it's just a little bit of fog at a distance, using a cascade of add-blended big boxes around the camera. I'd love to add bloom, but I also want to see what's possible with the free version of CopperCube. Frankly, Niko should add postprocessing to the free version. Well, I still want to see whether I can use the underlaying functions using Copperlicht syntax directly - it can render to texture, which is half the rent for Bloom.