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Last Week's to-do list:

Main Goals

  1. Learn about visual decision trees for easier scalability [note: not suitable for what I am looking for]
  2. Implement basic version of AI for main enemy
  3. Placeholder model for main enemy
  4. Configurable input mapping + Audio  + Video Settings (ingame/mainmenu)

[improved aircraft ai movement, turret bullet animation, redid map prefabs for usability in future maps]

Goals for this Week:

  1. Fix outposts 
  2. Create special hovercraft and a placeholder special aircraft
  3. complete enemy ai with configurable difficulty settings