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(1 edit)

Last Week's to-do list:

Main Goals

  1. Complete object pooling (from each unit spawn to each explosion)
  2. Character Death/reSpawn
  3. Hot-seat camera and input mapping
  4. In-game pause menu
  5. Configurable controls from in-game pause menu and main menu
  6. Capturable outposts
  7. Game Over Scene (Victory-Loss)
  8. Completing all the above should give a minimum playable prototype

Optional Goal: 1. Improve turret animation 2. Improve player bullet impact animation 3. Make a grenade type weapon's script without animation

Goals for this Week:

  1. Learn about visual decision trees for easier scalability
  2. Implement basic version of AI for main enemy
  3. Placeholder model for main enemy
  4. Configurable input mapping + Audio  + Video Settings (ingame/mainmenu)