Last Week's to-do list:
Main Goals
Complete object pooling (from each unit spawn to each explosion)Character Death/reSpawnHot-seat cameraand input mappingIn-game pause menu- Configurable controls from in-game pause menu and main menu
Capturable outpostsGame Over Scene (Victory-Loss)Completing all the above should give a minimum playable prototype
Optional Goal: 1. Improve turret animation 2. Improve player bullet impact animation 3. Make a grenade type weapon's script without animation
Goals for this Week:
- Learn about visual decision trees for easier scalability
- Implement basic version of AI for main enemy
- Placeholder model for main enemy
- Configurable input mapping + Audio + Video Settings (ingame/mainmenu)