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(+1)

You managed to capture the vibe perfectly, great usage of "art in the UI", all within the limits laid out by Xanderwood, smart! 

Story had some choices to follow, at the start, but kind off faded at the end. Great work on using Twine! And the ending seemed meaningful. How many endings do you have?

(+1)

Thanks spoonsweet :))

Since this is a jam game, the choices lead down paths but converge at the end so it is easier for the player to capture all of the story. The very last choice determines the ending, and it is meaningful as the game is an allegory. I'm tempted to make a devlog with explanation if I find time to do so (though I'm quite busy right now with other work). Glad you enjoyed it :D