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What did this game do well?

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It's a novel puzzle game and you can try different orders to assemble the gift. Also, I like this game's page layout which is clean and beautiful.

Interesting design to create a gift out of the shapes. The game can be extended to other different items and have increased speeds later on.

I like that there was no one key that was required, but any key would do. It makes picking this up really nice and easy. I also really like that the shapes used were complex and that the present needed you to think a bit to pick the right parts for the gift.

This game reminds me of cooking games where you make the customers order based on what they order so it feels like a minimalist version of those games. I like how there's a visual progress on how the player is doing so they know what shapes they need left instead of remembering what they have chosen

Game is decent. Patience rewards in finding the right shape.

Adorable idea, building a present is just inherently cute and often that's all it takes for a game to be appealing!

I like that you can start over by collecting something else, makes for a full game loop.

I personally know how difficult it can be to make a masked see-through circle sprite in Unity so props for that one.

Yes but not quite enough. It demonstrates a good game mechnics or how the game can be played, but it is not complete, the goal is not exciting enough to motivate player.

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What could this game have done better?

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It can generate more targets for players to assemble. Also, It can add a timer to record how long it takes to assemble the target which make it more challenge and encourage players to assemble faster!

The game can be extended to other different items and have preset images that can be created out of shapes and have increased speeds as the game progressed. The instructions below said to use any key, but it only worked with mouse click?

I think that the shape spawning is a little on the slow side and sometimes causes shapes to overlap. It could be interesting to see constant spawning shapes but their speed increases for each correct component added.

This essentially feels like a waiting game where you just wait for the shapes to come so I feel like the shapes could have been rotated a bit or something just to make the player look for the shapes harder. Also, some of the shapes are too close that they overlap (not sure if this is intended) but this might frustrate the player

Shapes are not that distinguishable, improve shapes so that identification become bit simpler. I wish there are other shapes to build and the generation of shapes can be little bit modified to make it more interesting.

The win text could be more stylized, it blends in with the background a bit and is quite small.

You could add some feedback when you lose, just like there is when you win. Even just making that object disappear like it does when you collect the right thing.

I would have liked to see the present assembled either as you go or at the end after you win.

I think that randomizing the times when shapes spawn might have been unnecessary here. They probably could have just come out at standard intervals to avoid overlaps and long gaps between.

First, devide the game into levels from easy to hard, in each level, palyer need to collect pieces to win. Different goals can be implemented.